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Victoria 2 Tüm Hileleri
07-16-2014, 11:26 AM, (Son Düzenleme: 09-17-2015, 05:38 AM, Düzenleyen: Ciri.)
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#1
Victoria 2 Tüm Hileleri
event 18570 = Ara�t�rma puan�
event 18540 infamy azalt�r.
event 2570 Rastgele bir kom�u �lke i�in fetih casus belli ��kar�r.
event 12060 Sava� yorgunlu�u azalt�r.
event 3403 Asgeri �cret reform iste�i
event 3401 Bilin� kaybetmek veya Sosyal reformu hi�bir i�sizlik s�bvansiyon Kazan�.Sosyal reform uzun s�bvansiyon elde etme.
event 4305 Lose Militancy
event 4402 Presteji kaz�r veya Kom�ular�m�z ile ili�kileri artt�r�r.
event 1000 Sosyal y�netimi i�in haz�r olun.
event 1001 Kom�nist y�netimi i�in haz�r olun.
event 1002 Anarcho-liberal y�netimi i�in haz�r olun
event 1003 Fascist y�netimi i�in haz�r olun
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Eylem Olaylar Hakk�nda -- 70000

Temizleme olaylar� -- 60000

Lezzet Olaylar -- 31000 - 48000

D�nya Fuarlar� -- 30000

RGO Yay�l� Etkinlikleri -- 29900

Nobel �d�l� -- 23450

Olimpiyatlar -- 23400

Ke�iF -- 23200

Ekonomik Olaylar -- 22500

Su� ve Ceza -- 22000

Do�al Afetler -- 21500

B�brekler ve a�l�klar -- 21000

Boer War ---- 19500

B�y�k G�� Rekabetleri -- 19000

Milli De�erleri -- 18500

Upper House -- 18000

Sosyalizm ve Fa�izm -- 17500

Oy Kullanma Hakk� Hareketleri -- 17000

American Civil War --16000

milliyet�i hareketler -- 15000

Colonial Ayaklanmalar -- 14500

Se�im Kampanyas� Etkinlikleri -- 14000

Mal & m�lk -- 1100

Yolsuzluk Binalar -- 1200

Asimilasyon Bela -- 2000

CB'ler ve �ekirdek -- 2500

Siyasal Olaylar -- -- 3000 - 5000

Sa�l�k -- 3000

Bas�n Haklar� -- 3100

Siyasi Partiler -- 3200

Emeklilik -- 3300

��sizlik S�bvansiyonlar -- 3400

Sendikalar -- 3500

Emniyet D�zenlemeleri -- 3600

�al��ma Saatleri

Halka a��k toplant�lar -- 3750

�cret Reformu -- 3800

Sendikalar -- 3900

K�lelik -- 4000

�st Ev Kompozisyon -- 4100

Oylama Sistemi -- 4200

Oy Bayilik -- 4300

Ticaret Politikas� -- 4400

Spor -- 5000

Liberal Devrimler -- 10000

Ulusal Birle�me -- 11000

��yeri Olaylar -- 1200

Uygarl�k ve Gunboat Diplomasi - 13000

-----------------------------------------
Console Commands:
addresearch(addr) [techname] - Adds research at specified name.
blockade <provinceid - Blockade province.
break - Breaks all alliances for you or for specific country.
breakalliances(breakally) [<tag>] - Breaks country with first rebel faction in specified country.
breakcountry(break) [<tag>] - Change the controller of specified location
changecontroller [TAG] [province id] - Change the current controller of [province id] to the TAG specified. Unless there a war between original owner and TAG province will return to the original owner.
changeowner [TAG] [province id] - Change the current owner of [province id] to the TAG specified.
citysize [on/off] [<size 0-100>(if on)] - Overrides the cities size.
conquerall [country tag] - Set all enemy provinces under our control.
copyprov - Copy selected provinces ids to clipboard
cpaint - Changes date.
date [date in format yyyy.mm.dd.hh] - Changes current date
debug - Various debugging actions
debug allmoney - Shows info for money transfers.
debug alwaysaddwargoal - Removes limits for wargoal.
debug alwaysdiplo - Makes diplomats endless.
debug alwaysreform - Eliminates the 1 month wait between reforms. need +50% of the upper-house favorable of reforms. effect won't disappear till reset game, unknown if AI is effected.
debug cb_use <cb_type> <TAG> <TAG> - Show all the requirements for a certain CB and marks which ones are currently valid and invalid with the same syntax of a event manually triggered�
debug fow - Turns on\of fog of war.
debug invent [invention] - Discover specified invention. The names of all inventions are in the*inventions*folder.
debug market - Turns on\of price changing log which is located in me documents\paradox interactive\logs\game.log.
debug researchpoints [number] - rpoints [number]
debug yesmen - The AI accepts any deal with the player or other AI players.
election - Starts common elections right now.
event [event id] [<country_TAG/province_ID>] - Executes an event
event [id] [province id] - (Province events) Trigger events with the id specified, ignoring it requirements. You can specify the province affected, otherwise it default to the capital province.
event [id] [TAG] - (Country events) Trigger events with the id specified, ignoring it requirements. You can specify the country affected, if no TAG it use the current country.
fullscreen - Toggles full screen mode
goods "XXX" - Gives XXX goods to player plus the same amount of money (Warning: large amount of goods lead to economical problems.)
help [command name] - Print out all console commands or a specific command description.
helplog - Print out all console commands to game.log file.
inc - Short version of instantconstruction. Doesn't affect the AI.
inr - Short version of instantresearch. Doesn't affect the AI.
instantconstruction - Buildings finish in one day. Affects human and AI players.
instantresearch - Research finishes in one day. Affects human and AI players.
invention(invent) [name] - Triggers specified invention.
leaderprestige(lprestige) [province] [value] - Adds prestige to leaders attached to units at specified location.
Leadership "XXX" - Gives XXX leadership points to the player.
lua [luacode] - Executes lua code typed instead of arguments.
militancy [level] - Changes militancy level. Try positive and negative values.
militancy [province] [ideology] - Sets high militancy for pops at location and specified ideology.
minzoom - Controls max and minimum zoom.
Money "XXX" - Gives XXX money to player
morehumans(humans) [num] - Adds more humans
newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>] - Generates fake news for specified article name.
newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>] - Generates fake news for each possible fake defined.
newsgenerate(news) [filename] [<stylename>] [<randomseed>] - Generates news from file.
newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>] - Generates news from specified folder.
paint - Switch to map painting mode.
Plurality "XXX" - Sets XXX Plurality Level from 1% to 100%
popstat - Prints out amount of active pops.
Prestige "XXX" - Gives XXX prestige to player
provblockade(blockade) [province] - Toggles province blockade.
randomlog - Toggles random logging
reload [file name] - Reloads the gui or lua file
reloadfx [Arguments: map or *.fx filename] - Reloads the shader
reloadinterface - Reloads the entire interface
reloadnewsdatabase(reloadnews) - Reloads the news databases and styles.
reloadtexture [texture file name] - Reloads the specified texture
reorg <provinceid> - All units in <provinceid> got 100% organization and full strength.
researchpoints(rpoints) [num] - Adds specified amount of research points.
revolt [ province id] - Rise all the valid rebels of the country that controls [province id] (use twice)
rpaint - Switch to region painting mode.
showprovinceid(provid) - Toggles province ID visibility in tooltips.
showrails(rails) - Toggles the railroads visibility mode.
spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>] - Spawns 3d object at location
spawnunit [unit] [province id] - A [unit] appears in the province specified at 0 organization and full strength. In case of a land unit, the soldiers will come from a random province.
suppress [num] - Adds suppression points to your country.
tag [TAG] - Change the player country to the one specified. The [TAG] part must be in caps, and more than 1 change "sleeps" the AI of the affected country until reload.
technologylist(techs) - Prints out all technologies
teleportselectionto(teleport) [province id] - Teleports currently selected unit to location
togglepopupdate(popupdate) - Toggles ON/OFF updating pops.
tutorial [chapter id] [<reload>] - Sets or reload tutorial
upperhouse - Instant upper house reelection.
window(wnd) [Arguments: open/close] [window gui name] - Opens or closes the specified window
wireframe - Switches units 3D models to wireframe mode.

Events:
Event 1000 Make Socialist government available
Event 1001 Make Communist government available
Event 1002 Make Anarcho-liberal government available
Event 1003 Make Fascist government available
Event 1100 Gold Rush
Event 2000 Assimilation Troubles
Event 2510 casus belli - Cut Size
Event 2520 casus belli - Humility
Event 2530 casus belli - Place in the Sun
Event 2540 casus belli - Cut Size
Event 2550 casus belli - Drum of War
Event 2560 casus belli - Patrimony
Event 2570 casus belli - Conquest
Event 3000 Health Care In favor of 30% Support in Provence
Event 3100 Press Rights
Event 3200 Forms a New Political Party
Event 3300 Pensions In favor of 20% Support in Provence
Event 3400 Unemployment Subsidies In favor of 30% Support in Provence
Event 3401 Extend Subsidies or No Subsidies
Event 3402 Lower Subsidies or Good Subsidies
Event 3403 40% In favor of Acceptable Subsidies or In favor of 40% Acceptable Min. Wage
Event 3404 20% In favor of Good Subsidies
Event 3500 30% In favor of Trade Unions
Event 3600 Safety Regulations
Event 3700 40% In favor of Lower Work Hour Reform
Event 3750 Public Meetings
Event 3800 40% In favor of Increases Wage Reform
Event 3900 40% In favor of Trade Unions Reform
Event 4000 Slavery Abolishment Movement Support
Event 4100 40% In favor of Upper House
Event 4200 10% In favor of New Voting System Reform
Event 4300 20% In favor of New Vote Franchise Reform
Event 4305 Provence Lose 2 Militancy
Event 4400 Trade Policy Rich and Middle or Middle and Lower Lose Militancy
Event 4402 30.00 Improve Relations with Neighbor and gain 5.250 Prestige
Event 5000 Introduce New Sport
Event 10000 Liberal Revolutions Liberal Gain Militancy
Event 12000 Safety Regulations
Event 12010 Safety Regulation Reform
Event 12060 Lose 1 War Exhaustion
Event 13000 Enables Western Influence or Isolationism
Event 14000 - 14210 Election Campaign Events
Event 14000 Trade Policy
Event 14010 Economy
Event 14020 Religion
Event 14030 Citizenship
Event 14040 War
Event 14050 Protectionism
Event 14060 Protectionism vs. Free Trade
Event 14070 Laissez Faire
Event 14080 Interventionism
Event 14090 State Capitalism
Event 14100 Planned economy
Event 14110 Atheism
Event 14120 Secularized
Event 14130 Pluralism
Event 14140 Moralism
Event 14150 Residency
Event 14160 Limited Citizenship
Event 14170 Full Citizenship
Event 14180 Jingoism
Event 14190 Pro-Military
Event 14200 Anti-Military
Event 14210 Pacifism
Event 14500 Colonial Uprisings
Event 15000 Nationalist movements Public Meeting/Police Brutality
Event 16000 American Civil War (only work if your are playing as USA)
Event 17000 Suffragette Movements
Event 17500 20% In favor of Socialism
Event 18000 - 18200 Upper House Events
Event 18000 10.0 Socialist
Event 18010 5 Liberals and 2 Conservatives add or 5 Conservatives and 2 Liberals add
Event 18020 20.0 Liberals
Event 18030 10.0 Liberals
Event 18040 20.0 Socialists
Event 18050 20.00 Liberals
Event 18060 10.0 Radicals
Event 18070 30.0 Liberals
Event 18080 30.0 Radicals
Event 18090 45.0 Liberals
Event 18100 All Population 20% in Favor of Healthcare Reform
Event 18110 All Population 20% in Favor of Subsides Reform
Event 18120 50.0 Conservatives
Event 18130 50.0 Socialists
Event 18150 20.0 Fascist
Event 18160 10.0 Liberals
Event 18170 30.0 Socialists
Event 18180 All Population Loses 1 Consciousness or Lose 1 Militancy
Event 18190 All Population 10% in Favor of Jingoism
Event 18200 All Population 10% in Favor of Laissez Fair
Event 18500 All Population Lose 1 Militancy or Lose 1 Consciences and Gain 5.250 Prestige
Event 18510 Gain 8.400 Prestige
Event 18520 All Population 5% in Favor of Jingoism and Lose 2.0 War Exhaustion or All Population 10% in Favor of Jingoism
Event 18530 Gain 1629.21 Research Points
Event 18540 Lose 3 Infamy or 2 Infamy and Gain 5.250 Prestige "changes your national value"
Event 18550 Gain 2 Militancy and 10.5 Prestige or Gain 1 Militancy
Event 18560 All Population Lose 1 Militancy or Lose 1 Consciences
Event 18570 Gain 10 Prestige and Lose 1 Militancy or Gain 814.61 Research Points
Event 18580 All Population 20% in Favor of Pacifism
Event 19000 Great Power Rivalries
Event 19500 Boer War Gain casus belli on Zulu
Event 21000 Diseases & Famines -4 Population in Provence
Event 21500 Natural Disasters Lose 10 Life Rate and Gain -10% Population in Provence
Event 22000 - 22080 Crimes & Punishments
Event 22000 Enables Trusty System
Event 22010 Establish a Penal Colony
Event 22020 Penal Reform
Event 22030 Foul Murder
Event 22040 Chain Gang
Event 22050 Wanted
Event 22060 Life Without Parole
Event 22070 Debtors Prison
Event 22080 Capital Punishment
Event 22500 Economical Events Enables Stock Market Crash
Event 23200 Exploration the Nile River
Event 23400 Host the Olympics
Event 23450 Win a Nobel Prize
Event 29900 50% Increases of Farmers Efficiency
Event 30000 Host the World Fairs
Event 31100 The Discovery of Troy
Event 31300 All Population Gain 1 Connectionism
Event 33000 Open a Theater in Berlin
Event 35000 British Monarchy House Splits
Event 37700 Order Church Property Sold
Event 44000 Leper Colony Founded in Hawaii
Event 60000 Country Becomes Communist Dictatorship
Event 60010 Country Becomes Military Dictatorship
Event 60020 Country Becomes Radical Dictatorship
Event 60030 Country Becomes Fascist Dictatorship
Event 60040 Country Becomes Absolute Monarchy
Event 60050 Country Becomes Constitutional Republic
Event 60060 Country Becomes Semi-Constitutional Monarchy
Event 60070 Country Becomes Constitutional Monarchy
Event 60080 Country Becomes Military Dictatorship
Event 60090 Country Becomes Radical Dictatorship
Event 60100 Country Becomes Communist Dictatorship
Event 60110 Country Becomes Fascist Dictatorship
Event 60120 Annexation Event
Event 60140 Political Reform Appointed
Event 60107 GET them BACK in the kitchen Ends Women Suffrage
Event 60108 Extend Slavery or Not to Extend Slavery
Event 96150 Lowers the Badboy to 25 and Gves 25 Prestige
(Son Düzenleme: 09-17-2015, 05:38 AM, Düzenleyen: Ciri.)
07-16-2014, 11:26 AM
Ara Alıntı
07-25-2015, 09:22 PM,
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Yorum Sayısı: 5,676
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#2
RE: Victoria 2 Tüm Hileleri
update
07-25-2015, 09:22 PM
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